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    Episode 48 – Kamina Vincent (Mountains)

    Kamina Vincent is the Producer at Mountains, a new studio featuring the talents behind games such as Monument Valley and Cuphead. She has volunteered at almost every gaming event in Australia from Freeplay, Transmedia Victoria, Global Game Jam, GDC, and GCAP – the later of which she eventually went on to organise and coordinate volunteers. She has worked for Tin Man Games, ...

    On February 20, 2017 / By
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    Episode 47 – Chantal Morley (Bandai Namco)

    Chantal Morley is the Operations Manager at Bandai Namco Entertainment Australia, having previously been the Operations and Social Media Coordinator, and the Operations Coordinator at Atari Australia prior to that. She manages the logistics, manufacture, buying and shipping of products across all the business, looks after the budges and sales reporting, and is an Authorised Assessor of Games with over 400 titles ...

    On February 13, 2017 / By
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    Episode 46 – Ryan Hartman (Penny Arcade)

    Ryan Hartman is the Director of Events at Penny Arcade, overseeing the PAX portfolio of gaming conventions (including the recently released PAX Unplugged) as well as being involved in the expansion of other Penny Arcade properties. He was previously working for ReedPOP as the Program Manager across the PAX shows, managing speakers, content, travel, and logistics. ...

    On February 6, 2017 / By
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    Episode 45 – Krister Collin (Freelance Game Developer)

    Krister Collin is an award-winning game developer, having worked for Flat Earth Games, Epiphany Games, and Well Placed Cactus. He is the organiser of the monthly IGDA Sydney Beer & Pixel events, and is a Game Design Teacher at the Academy of Interactive Entertainment. ...

    On January 30, 2017 / By
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    Episode 44 – Dan Graf (Indie Game Developer)

    Dan Graf is an indie game developer who most recently teamed up with Featherweight Games to make Rodeo Stampede, a game which has had over 50 million downloads and was awarded Apple’s Top 10 Games of 2016, and Google Play’s Most Innovative 2016. Prior to his recent success, he was a Product Manager and Game Designer at Halfbrick Studios working on Fruit ...

    On January 23, 2017 / By
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    Episode 43 – Mark Serrels (Allure Media)

    Mark Serrels is the Managing Editor at Allure Media, overseeing Kotaku, Gizmodo, and Lifehacker. He was previously the Editor of Kotaku for over six years, and was the Managing Editor of Official Xbox Magazine, Official Nintendo Magazine, Official PlayStation Magazine, and Australian 360 Magazine. He is an award winning Journalist, having won the Lizzie IT Journalism Awards for Best Journalist in 2015, ...

    On January 16, 2017 / By
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    Episode 42 – Dean Longmore (Lead Learning and Content Designer)

    Dean Longmore is the Lead Learning and Content Designer for Global English, and the Designer/Programmer of the iOS title Station Stop. Dean was a Game Designer for Team Bondi, where he worked on the Rockstar Games published title L.A.Noire. He was the Lead Content Designer at IntoScience working across science education based games, and was also the Lead Game Designer at Saudi ...

    On October 24, 2016 / By
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    Episode 41 – Skaidris Gunsmith (Beta Bar)

    Skaidris Gunsmith is the co-founder of Beta Bar – Next Level Gaming Events, and is also the creator of the popular card game Suddenly Drunk, through his new Gunsmith Games company. He was previously the Brand Manager for the Mana Bar Melbourne, and built custom arcade cabinets. ...

    On October 17, 2016 / By
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    Episode 40 – Jason Imms (Freelance Journalist)

    Jason Imms is a Freelance Journalist, founder of the Tas Game Development Society, and is currently the Community Manager for Tasmania’s Enterprize Hubs. As a freelancer Jason has written for publications including IGN, GameSpot, Giant Bomb, Kill Screen, PC PowerPlay, Official PlayStation Magazine, Kotaku, HYPER,, and ...

    On October 10, 2016 / By
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    Episode 39 – Phil Larsen (Prettygreat)

    Phil Larsen is the Managing Director at game developer Prettygreat (Land Sliders). He was formerly the Chief Marketing Officer for Halfbrick Studios, working on the launches of Fruit Ninja, Jetpack Joyride, Colossatron, Raskulls, and more. Prior to that he was a games writer for PALGN and AustralianGamer. ...

    On October 3, 2016 / By