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    Episode 24 – Derek Proud (Garoo Games)

    Derek Proud is the Director of Garoo Games, member of the board game entertainment group the Dicestormers, and is currently working with Start VR on new VR game experiences. Over a 25 year career in the games industry he has worked as a producer and project manager for SEGA Ozisoft, Electronic Arts, THQ (and THQ Studio Australia), and KMM Interactive. He’s worked ...

    On June 20, 2016 / By
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    Episode 23 – Giselle Rosman (Hipster Whale / IGDA)

    Giselle Rosman is the Business Administrator for Hipster Whale, the Director of the IGDA Melbourne Chapter, and the Executive Producer for the Global Game Jam. She was the Event Co-ordinator for Game Connect Asia Pacific from 2013 to 2014, and worked in the education sector at La Trobe University and the Academy of Interactive Entertainment. She has won MCV Pacific’s Women of ...

    On June 13, 2016 / By
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    Episode 22 – Joab Gilroy (Editor for hire)

    Joab Gilroy is the editor of Redbull esports, MCV Pacific weekly, and general editor-for-hire! He was the editor for Telstra GameArena for 6 years – reviewing games, liaising with publishers, and managing a large network of games journalists. As a freelance games critic he has written for AusGamers, Games On Net, IGN and Gameplanet, as well as magazines like Hyper and PC ...

    On June 6, 2016 / By
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    Episode 21 – Izzy Gramp (Geeiz Games)

    Izzy Gramp is a game developer for Geeiz Games, currently developing the soon to be released Intergalactic Space Princess. Programming since the age of 14, Izzy has been involved in numerous industry incubator and support programs, having been an IGDA scholar and Microsoft game changer, which led to attending E3 and GDC. Izzy has a history of serious game development, including ‘Faceless’ ...

    On May 30, 2016 / By
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    Episode 20 – Ally McLean (Eve Beauregard)

    Ally is a Producer at Plastic Wax and Hammerfall Publishing, as well as the owner of her cosplay alter-ego brand, Eve Beauregard. Previously the Marketing & Brand Manager for Living Dead Clothing, she has also worked in a professional promotional capacity for Blizzard, Microsoft, and Hi-Rez Studios, and also curates the indie game developers that exhibit at pop culture event Haven. She worked ...

    On May 23, 2016 / By
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    Episode 19 – David Milner (Game Informer)

    David Milner is the editor for Game Informer Australia. First appearing as a Next Big Critic winner in Game Informer, this break lead to on-going freelance work and an eventual position as staff writer on the magazine, as well as winning Best New Journalist at the Australian IT Journalism Awards. In 2014 David was appointed Editor of the Australian edition of Game ...

    On May 16, 2016 / By
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    Episode 18 – Joshua Boggs (Loveshack Entertainment)

    Joshua Boggs is one of the founding members of Loveshack Entertainment, the indie developer behind the award winning game Framed. He is a skilled business manager, designer, programmer, and game director. He previously worked at Firemint, across titles such as Flight Control, Real Racing, andSPYmouse. ...

    On May 9, 2016 / By
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    Episode 17 – Tony Reed (Game Developers Association of Australia)

    Tony Reed is the CEO of the Game Developers’ Association of Australia. Tony was the PR and Marketing Manager for Virgin Interactive Australia in the late 90’s, moving on as the Marketing Director for Interplay Australia, then Marketing Director for Transmission Games (formerly IR Gurus). He has worked tirelessly to create opportunities for the development industry in Australia to grow, from the ...

    On May 2, 2016 / By
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    Episode 16 – Jessica Citizen (Player Attack)

    Jessica Citizen is the editrix of independent games website and TV show Player Attack. She was previously a senior content editor at Games On Net, and columnist for Tecca. Her articles have been published by Time, USA Today, Mashable, Yahoo, NBC News, The Saturday Evening Post, WoW Insider, Joystiq, Gametraders LIVE and VG247, among others. She is also one of the founders ...

    On April 25, 2016 / By
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    Episode 15 – Tony Albrecht (RIOT Games)

    Tony Albrecht is a Senior Software Engineer at RIOT Games, and is an Aussie game development veteran. He’s worked as Engine Lead at Ratbag Games (followed by Midway Studios Australia), Senior Programmer at Pandemic Studios, and as a Technical Consultant at Sony Computer Entertainment Europe. Through his company Overbyte, he specialised in programming and optimization for a wide variety of companies, including ...

    On April 18, 2016 / By